The Critical Path Project is an online archive of interviews with luminaries from the Video Game industry. I served as a producer and editor on the project, helping design the web interface and cutting short soundbites from lengthy interviews. Additionally, I scripted and edited a series of short documentaries from these interviews, including the one below (my favorite) on the balance between graphical fidelity and the player's imagination.
Visit the archive here to see more: http://www.criticalpathproject.com/
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